My name is Brais Morgade Valcárcel, I always loved videogames and my love only grew stronger over time, so I graduated in Videogame Development for a chance to work in the industry.
Along the way I made some proyects that you can check below but I also worked on the C++ Ogre based game engine "Motor Casa Paco".
"Motor Casa Paco" made possible the creation of both "Vaya Canicastañazos" and "A Toda Pastilla", for the last of which I contributed programming the enemies and shooting mechanics as well as creating original models for the enemies.
My most ambitious project, "Salamander´s Nightmare", started as my Bachelor´s Degree Final Project and I continued working on it with a complete version as my goal. Although development is currently on pause, I plan on giving life to the ideas that still haven´t left the paper.